The Snowfield

The Snowfield
DeveloperSingapore-MIT Gambit Game Lab
PublisherSingapore-MIT Gambit Game Lab
ProducerAndre Ng Yu Choon
ProgrammersChong Zi Yi, Naomi Hinchen
ArtistsNor Azman Rohman, Young Jin Chung, Frendy Wijaya
EngineUnity
PlatformsWindows, Mac
Release2011
GenresAction, Experimental narrative
ModeSingle-player

The Snowfield is a 2011 action and experimental narrative video game, developed as a student project by the Singapore-MIT Gambit Game Lab, and set in World War I. The game is set on the aftermath of a great battle, with the player controlling a weakened soldier in the middle of a storm.

According to the developers,[1] the game's development was an attempt to make a simulation-based narrative game without the need for massive, complex AI and massive content generation. Instead, the developers created several segments of gameplay — characters, objects etc. — and fine-tuned them based on how initial testers interacted with them.

Reception

Adam Smith, writing for Rock, Paper, Shotgun, praised the game's narrative and design uniqueness, as well as its well-worked aesthetics.[2] The game was a finalist at the 17th Annual Independent Games Festival,[3] hosted in 2012, in the Student category.

References

  1. ^ "GAMBIT: The Snowfield". gambit.mit.edu. Archived from the original on 2020-01-07. Retrieved 2016-09-24.
  2. ^ Smith, Adam (2012-01-26). "Cold, Comfort, Harm: The Snowfield". Rock, Paper, Shotgun. Archived from the original on 2015-09-24. Retrieved 2016-09-24.
  3. ^ "The 17th Annual Independent Games Festival Finalists". www.igf.com. Archived from the original on 2012-12-08. Retrieved 2016-09-24.